Penguatan Literasi Digital Melalui Pelatihan Menggunakan Media Pembelajaran Virtual Reality Bagi Guru SMK

Authors

  • Hendra Jaya Universitas Negeri Makassar
  • Sapto Haryoko Universitas Negeri Makassar
  • Mantasia Mantasia Universitas Negeri Makassar
  • Putri Ida Sunaryati Universitas Negeri Makassar
  • Sutarsi Suhaeb Universitas Negeri Makassar

DOI:

https://doi.org/10.59024/faedah.v2i2.798

Keywords:

Training, Digital Literacy, Virtual reality, Vocational School Teachers

Abstract

The aim of this activity is to find out the problems of the complete systematic land registration program at the Gorontalo Regency Land Agency and efforts to resolve them. The method used is law with an empirical approach, which presents data according to field facts which are then analyzed descriptively qualitatively. The results of the research show that in land registration through the PTSL program there were problems such as a lawsuit for a certificate from the actual owner, where when the PTSL implementation was completed by the village and land agency and a certificate of ownership was issued to those who applied, it turned out that it was suddenly protested by the community who claimed to be the real owner and this happens especially on land abandoned by the previous owner (abandoned); Low public understanding of land tenure law where not all people understand PTSL procedures, so there is still public distrust in making certificates which are considered complicated and take a long time; There are public perceptions regarding the high cost of obtaining certificates, including concerns that they will be burdened by the increasing tax value; and the lack of human resources, especially skilled personnel in villages and BPN in handling land conflict matters and cases. Efforts to resolve this problem are to maximize socialization to the community regarding the terms and conditions and land registration procedures; clarify the status of the land you wish to certify so that it does not overlap; and re-preparing the land registration quota which is still lacking, meaning there is still land in villages in Gorontalo Regency that cannot be accommodated in the PTSL program, which is adjusted to the existing budget.

References

Aini, N. N., Azizah, M., Rofi, R., Bekti, S., & Thohir, M. A. (2023). Efektivitas Penggunaan Media Pembelajaran Virtual reality (VR)terhadap Hasil Belajar Siswa pada Pembelajaran IPA di SD. Jurnal Ilmiah Pendidikan Dasar, 6(2), 267–275. https://doi.org/10.33603/caruban.v6i2.8611

Arsyad, A. (2016). Media Pembelajaran. Jakarta: Raja Grafindo Persada.

As’ad, M., Setyowibow, S., & Sujito. (2021). Implementasi Augmented Reality Huruf Hijaiyah pada TPQ Manarul Huda Sumbersari Kota Malang Implementation of Augmented Reality for Hijaiyah Letters in Manarul Huda Al-Quran. Jurnal Pengabdian Dan Pemberdayaan Masyarakat, 5(2). https://doi.org/10.30595/ jppm.v5i2.6689

Asyhar, Rayanda. 2012. Kreatif Mengembangkan Media Pembelajaran. Jakarta: Gaung Persada (GP) Press Jakarta.

Checa, D., & Bustillo, A. (2020). A review of immersive virtual reality serious games to enhance learning and training. Multimedia Tools and Applications, 79, 5501-5527.

Fadil Abdillah, Cepi Riyana, Muthia Alinawati. 2018. Pengaruh Penggunaan Media Virtual Reality Terhadap Kemampuan Analisis Siswa Pada Pembelajaran Ilmu Pengetahuan Alam Kelas Viii Sekolah Menengah Pertama. Jurnal EDUTCEHNOLOGIA, Tahun 2, Vol 2 No. 1, Juni 2018.

Hendra Jaya, 2022. Konsep Dan Desain Virtual Reality: Untuk Program Pelatihan di Sekolah Menengah Kejuruan. Buku Referensi. ISBN : 978-623-387-133-4.

Hollensen, S., Kotler, P., & Opresnik, M. O. (2023). Metaverse: The New Marketing Universe.

Kamińska, Dorota, Tomasz Sapiński, Sławomir Wiak, Toomas Tikk, Rain Eric Haamer, Egils Avots, Ahmed Helmi, Cagri Ozcinar, and Gholamreza Anbarjafari. "Virtual Journal of Business Strategy, 44(3), 119-125.

Levac, D. E., Huber, M. E., & Sternad, D. (2019). Learning and transfer of complex motor

Mambu, J. Y., Wahyudi, A. K., & Hezky, G. (2019). “Jump”: Game Simulasi Olahraga Berbasis Virtual reality (VR)Dengan Sensor Accelerometer. Nutrix Journal, 3(2)

Monggilo, Z. M. Z. (2021). Cakap Bermedia Digital. http://literasidigital.id/books/ modul-cakap-bermedia-digital/

Nurbaya, 2023. Inovasi Pembelajaran. CV. Edupedia Publisher. ISBN : 978-623-8259-68-7.

Randi, A. (2017). Skripsi :Pemanfaatan Teknologi Virtual reality (VR)Sebagai Media Pembelajaran Interaktif Untuk Sistem Tata Surya. Makassar:Universitas Islam Negeri Alauddin Makassar.

reality and its applications in education: Survey." Information 10, no. 10 (2019): 318.

Santosa, A., Noviandi. (2013). Rancang Bangun Aplikasi Pembelajaran Organ Tubuh Berbasis Augmented Reality, 1-9.

skills in virtual reality: a perspective review. Journal of neuroengineering and rehabilitation, 16, 1-15.

Sunarni, T., Budiarto, D. (2014). Persepsi efektivitas pengajaran bermedia virtual reality (vr). Prosiding Semantik, 179-184. ISBN: 979-26-0276-3.

Published

2024-05-07

How to Cite

Hendra Jaya, Sapto Haryoko, Mantasia Mantasia, Putri Ida Sunaryati, & Sutarsi Suhaeb. (2024). Penguatan Literasi Digital Melalui Pelatihan Menggunakan Media Pembelajaran Virtual Reality Bagi Guru SMK . Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia, 2(2), 23–33. https://doi.org/10.59024/faedah.v2i2.798

Similar Articles

<< < 3 4 5 6 7 8 

You may also start an advanced similarity search for this article.