Efektivitas Penggunaan Model Pembelajaran Kooperatif Tipe TGT (Team Game Tournament) Menggunakan Media Kahoot dalam Meningkatkan Hasil Belajar Siswa Kelas 5 SD Negeri Rejomulyo

Authors

  • Eko Budiono Universitas PGRI Madiun
  • Sulistyaning Kartikwati Universitas PGRI Madiun
  • Riani Riani SD Negeri Rejomulyo

DOI:

https://doi.org/10.59024/atmosfer.v3i1.1166

Keywords:

Kahoot, Media, Matematika

Abstract

Learning that lacks variety makes students less enthusiastic in learning activities which results in low motivation to learn in students. Therefore, the researcher applied Kahoot learning media to increase the learning motivation of grade V students of SD Negeri Rejomulyo in the science and science subjects for the 2024/2025 school year. This research aims to increase students' learning motivation through the use of word wall media. The research method used is Classroom Action Research (CAR) which consists of 2 cycles. There are 4 stages in each cycle, namely: Planning, Implementation, Observation, Reflection. The results of the study show that the application of Kahoot media has an impact on the change in attitude that occurs in students after applying learning with Kahoot media. The results of the research obtained were that the learning motivation of students in cycle 1 was 47% in the high category, in cycle II it increased to 93.47% in the very high category. The conclusion of this study is that the use of Kahoot media can increase students' learning motivation in learning social studies in grade V of SD Negeri Rejomulyo.

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Published

2024-12-11

How to Cite

Eko Budiono, Sulistyaning Kartikwati, & Riani Riani. (2024). Efektivitas Penggunaan Model Pembelajaran Kooperatif Tipe TGT (Team Game Tournament) Menggunakan Media Kahoot dalam Meningkatkan Hasil Belajar Siswa Kelas 5 SD Negeri Rejomulyo. Atmosfer: Jurnal Pendidikan, Bahasa, Sastra, Seni, Budaya, Dan Sosial Humaniora, 3(1), 89–96. https://doi.org/10.59024/atmosfer.v3i1.1166

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