Pengembangan Media Pembelajaran Interaktif Berbasis Android Pada Mata Pelajaran PJOK Untuk Siswa Kelas VII
DOI:
https://doi.org/10.59024/bhinneka.v2i2.680Keywords:
Learning Media, Android, Physical EducationAbstract
This study aims to develop interactive learning media based on android in physical education, sports and health subjects for class VII SMP Tamansiswa Malang with the help of Unity 3D software. This study used the Borg & Gall Research and Development method. The subjects used were all students of class VII SMP Tamansiswa Malang. For data collection instruments in the form of observation, by observing the process of learning activities directly on subjects of physical education, sports, and health on health material. This research was validated by physical education, sports and health learning experts, learning media experts, and physical education, sports and health teachers for class VII SMP Tamansiswa with a very decent category. Then the results of the overall product trial involving all VII grade students of Tamansiswa Malang Middle School were divided into two small group trials with a sample of 10 students obtaining 83.37% results and large group trials with all VII grade students obtaining 95.34% results so very worthy. Based on the data that has been obtained, it can be concluded that the android-based interactive learning media developed for class VII students of SMP Tamansiswa Malang is categorized as very feasible and can be used without revision.
References
Anafi, K., Wiryokusumo, I., & Leksono, I. P. (2021). Pengembangan Media Pembelajaran Model Addie Menggunakan Software Unity 3D. Jurnal Education and Development Institut, 9(4), 433–438.
Arikunto, Suharsimi. (1992). Prosedur Penelitian Suatu Pendekatan Praktik, Edisi II. PT. Rineka Cipta.
Asrori, Nur. (2021). Media Pembelajaran Olahraga Senam Lantai Dengan Augmented Reality Berbasis Android. Jurnal Informatika Dan Rekayasa Perangkat Lunak, 2(4), 559–569.
Audie, N. (2019). Peran Media Pembelajaran Meningkatkan Hasil Belajar. 2(1).
Borg, W.R., & Gall, M.D. (1983). Educational Research: an Introduction, Fifth Edition. Longman.
Dewi, A. R., Isnanto, R. R., & Martono, K. T. (2015). Aplikasi Multimedia sebagai Media Pembelajaran Ilmu Pengetahuan Sosial Materi Budaya di Indonesia menggunakan Unity Engine untuk Sekolah Dasar. Jurnal Teknologi Dan Sistem Komputer, 3(4), 471. https://doi.org/10.14710/jtsiskom.3.4.2015.471-480
Ifan, J. (2019). ISSN : 2598-8719 ( Online ) ISSN : 2598-8700 ( Printed ) Vol . 3 No . 2 Mei 2019 Proses Pembelajaran Yang Efektif . Ifan Junaedi ISSN : 2598-8719 ( Online ) ISSN : 2598-8700 ( Printed ). 3(2), 19–25.
Isman A., Okra R., Zakir S., E. (2023). Perancangan Media Pembelajaran Mata Pelajaran Pendidikan Jasmani Materi Pencak Silat Berbasis Augmented Reality di SMPN 1 Koto Xi Tarusan Kelas VIII. 7(1), 650–656.
Lailiyah. (2020). Pengembangan Media Komik Siklus Air Untuk Meningkatkan Hasil Belajar Siswa Kelas V di Sekolah Dasar Abstrak. 1–11.
Murtikah, D. (2016). Inggris Dasar Berbentuk Visual Novel Menggunakan Unity 3D. 6(1), 1–10.
Pranata, K., & Yulianti, A. (2021). Efektivitas Media Audio Visual Pada Pembelajaran Daring Terhadap Hasil Belajar Penjaskes Kelas V Sekolah Dasar The Effectiveness of Audio Visual Media in Online Learning on Phsyical Education Learning Outcomes in Grade Five Elementary Schools Pendahuluan . 7(2), 63–76.
Qusyairi, L. A. H. (2019). Interaksi sosial dalam proses pembelajaran. 7, 149–166.
Ranieri, M. (2019). Teaching With Media. The International Encyclopedia of Media Literacy,. https://doi.org/10.1002/9781118978238.ieml0233
Rizal, Kurniawan, M. & S. (2014). Penerapan Media Audio Visual Terhadap Hasil Belajar Lompat Jauh Gaya Jongkok Siswa Kelas IV SDN Bibis 113 Surabaya Tahun Ajaran 2013-2014. 02(03), 559–563. http://ejournal.unesa.ac.id/index.php/jurnal-pendidikan-jasmani/issue/archive
Rohayati., Astra., S. . (2018). Edukasi Materi Kesehatan NAPZA Mata Pelajaran Pendidikan Jasmani, Olahraga dan Kesehatan kelas X. 16(1), 33–43.
Sofwan & Wibowo. (2019). Pengembangan Multimedia Interaktif Berbasis Unity Pada Subtema Keberagaman Budaya Bangsaku di Kelas IV Sekolah Dasar Muhammad Sofwan, Moch Bayu Eko Wibowo. 4(2), 201–208.
Sugiyono. (2015). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Wamiliana., Kurniasari, . & Nugraha. (2016). Pembuatan Media Pembelajaran Pengenalan Tata Surya dan Exoplanet Dengan Menggunakan Unity untuk Sekolah Menengah Pertama. 1(1), 47–57.
Wati, E. R. (2016). Ragam Media Pembelajaran. Kata Pena.