Pengembangan Video Animasi Bertema Roblox sebagai Inovasi Pembelajaran IPA pada Materi Getaran, Gelombang, dan Bunyi Kelas VIII
DOI:
https://doi.org/10.59024/bhinneka.v4i4.1903Keywords:
Animation Video, Learning Media, Roblox, Vibration, WavesAbstract
The rapid development of digital technology requires innovation in learning that aligns with the characteristics of students in the digital era. One approach is to develop engaging and interactive learning media. Vibration, waves, and sound are abstract science topics that often make it difficult for eighth-grade SMP/MTs students to understand key concepts. This study aimed to develop Roblox-themed animation video learning media for these topics and evaluate its feasibility. The study employed the Research and Development (R&D) method using Thiagarajan’s 4D model: Define, Design, Develop, and Disseminate. Material experts and media experts served as validators. Data were collected through interviews, needs analysis questionnaires, and validation sheets, then analyzed descriptively using percentage scores. The results showed that the learning media was successfully developed through all four stages of the 4D model. Material expert validation yielded an average score of 82.22%, indicating that the media was valid and feasible. By integrating visual, audio, animation, and Roblox-themed elements, the developed media presents the material in a more engaging and understandable way, making it suitable for use as a learning medium for eighth-grade SMP/MTs students.
References
Andrian, Johari, & Dkk. (2014). Kelebihan dan kekurangan media animasi dalam pembelajaran. Journal of Mechanical Engineering Education.
Binus. (2025). Pendidikan digital: Perkembangan teknologi yang membentuk cara belajar di 2025. https://binus.ac.id/bandung/2025/01/pendidikan-digital-perkembangan-teknologi-yang-membentuk-cara-belajar-di-2025/
Cahyani, C. W., & Djudin, T. (2024). Pembelajaran IPA berbasis lingkungan untuk meningkatkan hasil belajar siswa sekolah dasar. Jurnal Pendidikan Dasar dan Pembelajaran, 10(2), 1102–1116. https://doi.org/10.31932/jpdp.v10i2.3842
Daryanto. (n.d.). Media pembelajaran: Peranannya sangat penting dalam mencapai tujuan.
Fitria, S. (2022). Manajemen sistem pembelajaran. PT. Global Eksekutif Teknologi.
Hake, R. R. (n.d.). Analyzing change/gain scores. Department of Physics, Indiana University.
Ikhsanudin, R. (2024). Pengembangan media video animasi bertema Roblox dalam pembelajaran fisika. Jurnal Pendidikan Fisika.
Kpolovie, P. J., Joe, S. A. K., & Okoto, T. (2014). Mind maps and achievement in physics: An investigation of senior secondary schools in Delta State Nigeria. Australian Journal of Teacher Education, 39(12), 75–85.
LearningRoom. (2025). 5 inovasi teknologi pendidikan 2025 untuk meningkatkan proses pembelajaran. https://learningroom.id/media/blog/detail/5-inovasi-teknologi-pendidikan-2025-bahasa-inggris-sd-smp
Mayer, R. E. (2020). Multimedia learning (3rd ed.). Cambridge University Press.
Nana. (2020). Pengembangan media pembelajaran fisika. Lakeisha.
Panggabean, F., Simanjuntak, M. P., Florenza, M., Sinaga, L., & Rahmadani, S. (2021). Analisis peran media video pembelajaran dalam meningkatkan hasil belajar IPA SMP: Meta-analisis. Jurnal Pendidikan Pembelajaran IPA Indonesia, 2(1), 7–12.
Rahmah, C. M. (2023). Pengembangan media pembelajaran video animasi pada materi gelombang [Undergraduate thesis, UIN Ar-Raniry Banda Aceh]. https://ejournal.uin-ar-raniry.ac.id/article/3521
Sabilillah, E. (2025). Analisis peran media video animasi dalam memfasilitasi pemahaman konsep IPA pada siswa sekolah dasar. Jurnal PGSD Indonesia, 11(1).
Wahyudi, S., & Santoso, S. (2020). Media audio visual dalam pembelajaran. Jurnal Ilmu Pendidikan, 32(2). https://ejurnal.sttpa.ac.id/index.php/jpi/article/view/231
Zuhro, R. Z. (2022). Media pembelajaran: Alat bantu proses belajar mengajar. Etheses IAIN Kediri.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Fransiska Faizah, Ummy Fauziyah Laili, Atika Anggraini

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.







