Pengaruh Hololive Indonesia dalam Memperkenalkan Bahasa Indonesia Kepada Penonton Internasional

Authors

  • Mikneya Reyus Liman Stiepar Yapari Bandung

DOI:

https://doi.org/10.59024/atmosfer.v1i2.65

Keywords:

hololive, learning, variety, Indonesian

Abstract

In the era of globalization, various kinds of people from various parts of the world can be connected and interconnected in various aspects of life. The emergence of the Virtual Youtuber trend in Indonesia has influenced some people outside Indonesia to recognize and be interested in the Indonesian language. The purpose of this scientific article is to examine the rapidly growing Vtuber (Virtual Youtuber) phenomenon and find out the influence of many international Hololive Indonesia fans on their Indonesian language knowledge. The focus of this research is to discuss the development of the Virtual Youtuber industry, especially the impact of language exchange that occurs due to the establishment of an Indonesian branch by the largest company in the Virtual Youtuber industry, Hololive. This article uses the research methods of literature study and virtual observation. The results of the research show the interest and reasons of the audience and fans of Hololive ID talents to learn Indonesian.

References

Aldini, M, N., Dinda, H, A., Yulinda, S., Chotimah, O., Merliyana, S, J. (2022). Metode Penelitian Kualitatif Studi Pustaka. Edumaspu: Jurnal Pendidikanl, Volume 6, Nomor 1, 974-980. https://doi.org/10.33487/edumaspul.v6i1.3394

Achmad, A, Z., Ida, R. (2018). Etnografi Virtual Sebagai Teknik Pengumpulan Data Dan Metode Penelitian. The Journal of Society & Media, Volume 2, Nomor 2, 130-145.

Ariesta, A, P. (2018). Etnografi Virtual Sebagai Metodologi Penelitian Berbasis Virtual. Jurnal Pendidikan, Sosiologi dan Antropologi. Volume 15, Nomor 2, 131–144.

Hoshinova, M. (2022, November 25). Original Song】Perisai Jitu-Moona Hoshinova【Official Animated MV】(Comment).Youtube. https://www.youtube.com/watch?v=LXRSp8QbOeg

Amos, A. (2022, Desember 28). Dexerto’s Best VTubers of 2022: Top streamers, best moments in VTubing. Dexerto. https://www.dexerto.com/entertainment/best-vtubers-2022-2018178/

Banda, D. (2020, September 3). Meet Cover Corp CEO Motoaki “Yagoo” Tanigo, The Man Behind Hololive's Virtual YouTubers. Anime News Network. Diambil dari https://www.animenewsnetwork.com/feature/2020-09-02/meet-cover-corp-ceo-motoaki-yagoo-tanigo-the-man-behind-hololive-virtual-youtubers/.163495

Google Trends. (2023). Diambil dari https://trends.google.com/trends/explore?date=all_2008&gprop=youtube&q=Vtuber&hl=en Hololive Production. (2023). Hololive Production. Diambil dari https://hololivepro.com/en/about/

Isnaini, H. (2023). Semesta Sastra (Studi Ilmu Sastra): Pengantar Teori, Sejarah, dan Kritik. Bandung: CV Pustaka Humaniora.

Lapuschin, M (2022, Juni 5). Diambil dari What is a VTuber - And How Can You Become One?. Sensorium. https://sensoriumxr.com/articles/what-is-a-vtuber

Puspitaningrum, Dwiana, Rachmadewi & Prasetio, Arie. (2019). Fenomena “Virtual Youtuber” Kizuna Ai di Kalangan Penggemar Budaya Populer Jepang di Indonesia. MediaTor, Volume 12, Nomor 2, 128-140.

Suryawin, P. C., Wijaya, M., & Isnaini, H. (2022). Tindak Tutur (Speech Act) dan Implikatur dalam Penggunaan Bahasa. Sinar Dunia: Jurnal Riset Sosial Humaniiora dan Ilmu Pendidikan, Volume 1, Nomor 3, 29-36.

Stephanie, Stephanie (2022) Minat Otaku Kejepangan untuk Menjadi Virtual Youtuber Kejepangan di Indonesia: Studi Kasus Minat Terhadap Virtual Youtuber dari Hololive ID. (Skripsi Sarjana, UNSADA).

Takahashi, Yūji (5 April 2018). "Sumaho apuri 'Hororaibu' ga VTuber haishin apuri ni shinkasenzoku VTuber no ōdishon mo" スマホアプリ「ホロライブ」がVTuber配信アプリに進化 専属VTuberのオーディションも. Paranora. https://panora.tokyo/58011/ hololive ホロライブ - VTuber Group. (2022, September). [hololive's Story w/ YAGOO!]hololive production's 5th Anniversary SP: Tokino Journey. [Video]. https://www.youtube.com/watch?v=aVSEJ_Qs2Gk&t=4009s

Kamus Besar Bahasa Indonesia. (2023). Diambil dari https://kbbi.kemdikbud.go.id/entri/wibu

Wahidati, L., Kharismawati, M., Mahendra, A, O. (2018). Pengaruh Konsumsi Anime Dan Manga Terhadap Pembelajaran Budaya Dan Bahasa Jepang. IZUMI: Japanese Language, Literature and Culture Journal, Volume 7, Nomor 1, 1-10 https://doi.org/10.14710/izumi.7.1.1-10

Safitri, S, A,. (2023). Pengaruh Anime Terhadap Mahasiswa Sastra Jepang Universitas Bung Hatta. (Universitas Bung Hatta).

Metanesia. (2022). Yuk, Berkenalan dengan VTuber dan Perkembangannya di Dunia!. Diambil dari https://metanesia.id/blog/vtuber-dan-perkembangannya-di-dunia

Agustina, N., Sudradjat, R. T., & Isnaini, H. (2022). ANALISIS SEMIOTIKA PADA PUISI “DALAM DOA: II” KARYA SAPARDI DJOKO DAMONO. Parole: Jurnal Pendidikan Bahasa dan Sastra Indonesia, 4(5).

Conanda, E. (2020). Kenapa Hololive Memilih Indonesia?. Risamedia. Diambil dari https://www.risamedia.com/kenapa-hololive-memilih-indonesia/

Kanaeru, K. (2023, Feb 21).【DUOLINGO MATH】SERUNYA BELAJAR MATEMATIKA! AYO TONTON STREAM INI dan bantu aku. (Comment). Youtube. https://www.youtube.com/watch?v=YUQMQcGcbb0

Melfissa, A. (2023, Maret 10).

【日本語ONLY質問コーナー】今日は色んな質問答えます。どんと来い‼️【hololive ID 2nd Generation | Anya Melfissa】. (Video). Youtube. https://www.youtube.com/watch?v=3GR-YRfJ4n0

Muhammad. M. (2016). Pengaruh Motivasi Dalam Pembelajaran. Latanida Journal. Volume 4, Nomor 2. https://jurnal.ar-raniry.ac.id/index.php/lantanida/article/view/1881

Megawati, M., Fitriani, D., Nurwiatin, N., & Mukaddamah, I. (2022). Hubungan Antara Ketertarikan Mahasiswa Dengan Lagu Terhadap Kemampuan Berbicara Bahasa Inggris. Jurnal Inovasi Penelitian, Volume 2, Nomor 11, 3551-3556. https://doi.org/10.47492/jip.v2i11.1392

Bayu & Surti. (2022, Oktober 28). Discord: Pengertian, Kelebihan, dan Cara Menggunakannya.

Fortune Indonesia. Diambil dari https://www.fortuneidn.com/tech/bayu/pengertian-discord-adalah?page=all

Paelz, Jonathan. (2016). Japanese Tourism: Exploring Anime as a Cultural Ambassador and as a Mechanism for Increasing Inbound Tourism. (Skripsi Sarjana, Bates College).

Downloads

Published

2023-04-27

How to Cite

Mikneya Reyus Liman. (2023). Pengaruh Hololive Indonesia dalam Memperkenalkan Bahasa Indonesia Kepada Penonton Internasional. Atmosfer: Jurnal Pendidikan, Bahasa, Sastra, Seni, Budaya, Dan Sosial Humaniora, 1(2), 75–88. https://doi.org/10.59024/atmosfer.v1i2.65

Similar Articles

<< < 3 4 5 6 7 8 9 > >> 

You may also start an advanced similarity search for this article.